Script Hook RDR2 is released
Published on Nov 14, 2019
Script Hook RDR2 with the Native Trainer are finally released ! Have fun !
Fallout 4 Shadow Boost is released
Published on Nov 21, 2015
C-Squared Design can expertly complete web development projects using ASP, PHP and XML; and database development projects using Oracle, SQL Server and Microsoft Access database technologies. Server side scripting may be used to control advanced elements of the website, including the submission of form information via email to a given address, interaction with text files, and interaction with XML documents. For calculate Square Root of a number we multiply number by 0.5 because square root of any number means power of 1/2 and 1/2=0.5. And one another method for this program is use sqrt function it is pre-defined in math.h header file.
Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps. Make sure to test it out!
GTA V Classic Handling released
Published on May 23, 2015 Kjams pro mac full download.
GTA V features almost arcade car controls and physics, Classic Handling makes it the way it was in IV. Based on original IV handling, applies only to cars, including dlc ones. Enjoy!
Script Hook is released
Published on Apr 23, 2015
Script Hook V is released among with the Native Trainer ! Have fun with GTA V guys !
GTA V Native Database
Published on Mar 5, 2015
NATIVE DB is launched! This project is aimed to gather every piece of information about script native functions that we have, think of it as of native wiki where anyone who wants to contribute can do so and everyone who needs the latest script documentation or the header with natives for ScriptHook can get it right there!
CLEO update
Published on Dec 5, 2014
Update for CLEO is here! Latest version of GTA San Andreas is fully supported now, library compatibility is improved! Also GTA San Andreas cheats script supports 3gb RAM devices now.
GTA V Script and Native Research
Published on Jun 22, 2014
Today our research on GTA V scripts and natives goes public, it includes decompiled scripts, natives and every other thing you need to know in order to start making script mods when PC version arrives. Research is available in this gtaforums topic.
openFormats I/O update
Published on Apr 18, 2014
openFormats I/O finally got the support of GTA IV fragments (*.oft), new version also comes with fixed tangents support.
I have given a sample program to calculate the area for Circle, Triangle and Rectangle. This sample code is also an example for the concept of polymorphism.
Source Code
#include<stdio.h>
#include<tchar.h>
#include<math.h>
class CShape
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{
public:
virtualdouble CalculateArea() = 0;
};
class CTriangle : public CShape
{
double height;
double base;
double area;
public:
CTriangle() : base(12.2), height(18.8)
{
}
CTriangle(double b, double h) : base(b), height(h)
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{
}
void SetHeight(double h) { height = h; }
void SetBase(double b) { base = b; }
double GetHeight() const { return height; }
double GetBase() const { return base; }
double CalculateArea()
{
area = base / 2 * height;
std::cout << 'nTrianglenInput: Base = ' << base << ' Height = ' << height << 'n';
std::cout << 'Output: Area = ';
std::cout.width(8);
std::cout.precision(4);
std::cout.fill('*');
std::cout << area;
std::cout << 'n';
return area;
}
};
class CRectangle : public CShape
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double length;
double width;
double area;
public:
CRectangle(double l, double w) : length(l), width(w)
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}
CRectangle() : length(26.6), width(15.8)
{
}
void SetLength(double l) { length = l; }
void SetWidth(double w) { width = w; }
double GetLength() const { return length; }
double GetWidth() const { return width; }
double CalculateArea()
{
area = length * width;
std::cout << 'nRectanglenInput: Length = ' << length << ' width = ' << width << 'n';
std::cout << 'Output: Area = ';
std::cout.width(8);
https://pizzapowerful408.weebly.com/omnisphere-vst-full-free-download.html. std::cout.precision(4);
std::cout.fill('*');
std::cout << area;
std::cout << 'n';
return area;
}
};
{
double radius;
double area;
public:
CCircle(double r = 6.8) : radius(r) { };
void SetRadius(double r) { radius = r; }
double GetRadius() const { return radius; }
double CalculateArea()
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area = 3.14159265 * radius * radius;
std::cout << 'nCirclenInput: Radius = ' << radius << 'n';
std::cout << 'Output: Area = ';
std::cout.width(8);
std::cout.precision(4);
std::cout.fill('*');
std::cout << area;
std::cout << 'n';
return area;
}
};
void main()
{
CRectangle *shapeRect = new CRectangle();
CCircle *shapeCircle = new CCircle();
CShape *shapeArea[] = { shapeRect, shapeCircle, shapeTriangle };
for(int i = 0; i < sizeof(shapeArea) / sizeof(shapeArea[0]); i++)
shapeArea[i]->CalculateArea();
shapeRect->SetLength(16.8);
shapeRect->SetWidth(8.8);
shapeCircle->SetRadius(13.8);
shapeTriangle->SetBase(2.5);
shapeTriangle->SetHeight(3.8);
for(int i = 0; i < sizeof(shapeArea) / sizeof(shapeArea[0]); i++)
shapeArea[i]->CalculateArea();
delete shapeRect;
delete shapeCircle;
delete shapeTriangle;
}
Output
Rectangle
Input: Length = 26.6 width = 15.8
Output: Area = ***420.3
Circle
Input: Radius = 6.8
Output: Area = ***145.3
Triangle
Input: Base = 12.2 Height = 18.8
Output: Area = ***114.7
Rectangle
Input: Length = 16.8 width = 8.8
Output: Area = ***147.8
Circle
C++ Squared Operator
Input: Radius = 13.8
Output: Area = ***598.3
Triangle
Input: Base = 2.5 Height = 3.8
Output: Area = ****4.75